Help with build of armature :)

Help with build of armature :)

Hi, Im currently studying animation at university and we have
been given a client project for a music video. Our character designs for the project are a little complicated. I was just wondering if I could get any advice on to how to build an armature for them or if there is a better process for it. If anyone has any advice that would be great. This is my first experience with building armatures an I think I might have thrown myself into the deep end with this one.

Any help would be apprieciated smile

http://www.animateclay.com/components/com_agora/img/members/1300/mini_Design.jpg

Wigglington
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Re: Help with build of armature :)

I found this site very helpful for making ball and socket armatures from scratch. 
http://www.montereymotiongraphics.com/a … index.html
Making them this way is intense fun, highly frustrating and sometimes even very successful! (Just like animation, really)
...though if you have deadlines and depending on your budget you may be better off going to suppliers who sell individual parts that allow you to assemble puppets much like Meccano sets.  Check out the STORE  tab at the top, here.

=0)

Kelvin
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Re: Help with build of armature :)

Have you tried using Lego Bionicle/Heros parts? because theyre basically perfect miniature ball and socket joints, but cheap, lightweight and durable smile

SamM
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Re: Help with build of armature :)

How small can you go and maintain detail with SS or SS Firm? I've messed with Green Stuff for argaming purposes, but its a pain working with so sticky a putty. From waht i gather, SS or Firm is merely preference.

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jennisonbroo
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Re: Help with build of armature :)

I used to use green stuff too, partially because its quite resilient when set, but as you say, it's not the easiest of mediums, and it's expensive. I now use fimo light, because it does the same job as sculpey and fimo, but air drys, so no risk of oven burning, and it's incredibly light. As for the detail/how small you can go, my answer is really as small as you have skill to make mostly! Things tend to get tricky and fragile between 1:50 and 1:100 scale though.

SamM
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